/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"

void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
    // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
    recv_data.read_skip<uint8>();
    recv_data.read_skip<uint8>();
    recv_data.hexlike();
}

void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
    // Enable Voice button in channel context menu
    recv_data.hexlike();
}

void WorldSession::HandleSetActiveVoiceChannel(WorldPacket & recv_data)
{
    sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
    recv_data.read_skip<uint32>();
    recv_data.read_skip<char*>();
    recv_data.hexlike();
}
